Maintain artistic direction and quality
- Make final materials for characters, environment assets, and effects, also support existing material systems.
- Content creation-mock up features in external programs or tweak shader code, experiment with features.
- To tweak assets by using modeling and texturing skills.
Production/deadline
- Maintain the production and software pipeline and meet deadlines.
- Develop powerful and efficient workflows for the Art team.
- Research and implement new techniques and procedures to improve game asset quality.
- Help improve and refine shader, texture, lighting quality.
- Explore and help develop new technologies for integration into the asset pipeline.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Act as a liaison between the Engineering and Art departments.
- Knowledge sharing.
- Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Work closely with the art team making the result of their work even better with a good artistic eye.
- Identify and resolve pipeline issues without supervision.
- Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.
- Analyze and improve art asset inefficiencies to optimize console and PC performance.
- Work with programmers and artists to optimize content creation.
- Work with programmers on developing new features and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires during the onboarding process.