Maintain artistic direction and quality
- Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction.
- Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game under lead’s supervision.
- Create ambient environment effects that enhance mood, tell a story, and make the world feel alive.
Production/Deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Bug Fixing and describing R&D case studies in the knowledge base.
- Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
- Create gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback.
Collaboration/communication
- Work with developers in multiple disciplines and ensure that work gets integrated into the build.
- Knowledge sharing.
- Work with designers to create effects for scripted events and story moments.
- Work with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette.
- Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires during the onboarding process.
Other artistic specificity
- Create high-fidelity effects for cinematics and marketing material.
- Innovate new techniques for next-gen hardware, and work with engineers and tech art to expand the VFX toolset.
- Analyze scenes for performance issues, and ensure all effects are built in the most efficient way possible.
- Use every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.).