Responsibilities:
Full cycle of creating 3D objects for maps and hangars: creating draft models, low poly and high poly for baking, mapping and texturing, creating LODs and havoc destructions, export and setup in the game engine.
Collaborating with colleagues from other teams: VFX artists, animators, technical artists, game designers, etc.
Create and customize materials and decals.
Deal with the tiles and decals, high-poly photogrammetry objects.
Create procedural assets in Houdini.
Implement Houdini pipeline for object destruction and/or procedural building creation.
Implement Houdini to increase quality and possibilities for our environment art.
Develop tools for procedural content generation.
Participate in the development of new tools and technologies that meet the requirements of our art departments.
Create and maintain pipeline documentation.
Engage in performance optimization and bug fixes.