As a Gameplay Animator (AI), you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.
What you'll do
- Design and develop AI animation systems for non-player characters (NPCs) covering a wide range of behaviors.
- Create animation solutions for basic locomotion, 3D navigation, combat behaviors, and hostage situations.
- Process, clean, and enhance motion capture data with a high level of precision, taking engine constraints into account.
- Export and integrate animations according to technical guidelines, in collaboration with technical animators, designers, and programmers.
- Test, iterate, and validate animation systems directly in-game to ensure stability and visual quality.
- Collaborate daily with the animation team, the Animation Director, programmers, and designers to deliver features on schedule.
- Take ownership of the final quality of animated features delivered in the game.