Note: This role requires a strong understanding of look development, enabling optimal integration of textures with shaders and surface properties to achieve photorealistic results.
The Texture Artist generates high-quality textures from photographic references, scans, digital painting, or procedural methods. They create and refine the look of 3D models to ensure hyper-realistic rendering, combining textures, shading nuances, and surface properties. They contribute directly to the artistic and technical quality of delivered assets, ensuring they meet Rodeo FX’s high standards and integrate seamlessly into sequences.
Working closely with Modeling, Lighting, Compositing, Supervision, and Production teams, they actively contribute to the pipeline and the achievement of creative and technical goals.
Key Responsibilities:
Master your craft
- Develop complete looks by combining textures, shaders, and validation lighting tailored to production needs.
- Create or refine textures to ensure visual and technical consistency of assets.
- Produce validation renders (turntables, AOVs, benchmarks) to support dailies reviews.
- Deliver robust, lighting-ready assets within deadlines and established standards.
Creative quality
- Propose clear and effective artistic solutions based on a strong understanding of materials and surfaces.
- Ensure visual consistency across texturing, shading, and lighting for all assets.
- Achieve a high level of realism through attention to micro-details and surface variation.
- Interpret and enhance visual references with critical thinking and artistic judgmen
Technical quality
- Design physically plausible shaders optimized for production and pipeline compatibility.
- Create, adapt, or fix textures (UVs, tiling, displacement, color space) to ensure performance in lookdev.
- Build clean and efficient setups that support Lighting and Compositing workflows.
- Quickly identify and resolve technical issues to avoid production bottlenecks.
Communication
- Collaborate closely with upstream and downstream teams to ensure smooth asset continuity.
- Partner with Lighting and Compositing to ensure consistency in the final render.
- Clearly communicate technical requirements related to textures and shading.
- Actively participate in dailies and integrate feedback proactively.
Teach, learn and grow
- Contribute to continuous improvement of workflows between Texturing and Lookdev.
- Share knowledge on materials, shaders, and advanced techniques with the team.
- Support the development of tools, templates, and best practices to improve production efficiency.
- Stay up to date with advancements in rendering, shading, and texturing.