We are seeking a talented and detail-oriented Material Artist to join our creative team in Gothenburg, Sweden. In this role, you will be responsible for creating high-quality, physically accurate and photo realistic materials for real-time rendering. You will collaborate closely with CMF artists and Tech artists to ensure that all materials meet our visual standards:
- Create tileable, production-ready materials from scratch in Substance 3D Designer.
- Build and maintain consistent PBR workflows and naming/parameter standards.
- Support material scanning and processing (capture, cleanup, and calibration as applicable).
- Validate materials against physical samples and reference photography; iterate to achieve accuracy.
- Collaborate with lighting, environment, and tech art to ensure materials perform well in real-time.