As a Principal Artist – Textures at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.
What you’ll do
- Define and champion the project’s materials and textures vision, including PBR standards and visual references
- Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
- Create high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetry
- Build and maintain optimized material systems, including variants, wear, blending, and decals
- Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
- Perform visual analysis and debugging using Anvil internal tools
- Structure and evolve the materials and textures pipeline, including documentation, standards, and automation
- Mentor and support the team, providing clear feedback and sharing best practices