In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.
Responsibilities
- Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.
- Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.
- Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.
- Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
Be proficient with texture tools and maintain/implement structured engine settings.
- Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects