As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor.
What you’ll do
- Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles
- Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity
- Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics
- Standardize, document, and communicate fight design specifics with the team; maintain updated references
- Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas
- Work closely with the Game Design Director to align fight design with the overall creative vision
- Partner with programmers and technical designers to develop tools that support combat system implementation
- Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience