We are currently developing a new, unannounced project led by a senior team and still in the early concept phase.
To lay strong technical foundations for Level Design from the very first iterations, we are looking for a Technical Director - Level Design.
This is a central role on the project, combining technical vision, hands-on prototyping, and daily collaboration with the design teams.
You will join the project at a stage where everything is being built, tested, and refined.
Your role
As Technical Director - Level Design, you will be responsible for the technical direction of Level Design on the project.
You will play a key role in designing and optimizing the tools and technical processes that support Level Design.
- Define and evolve the technical direction for Level Design on the project;
- Design and implement Level Design pipelines and workflows in collaboration with technical and creative teams;
- Act as a technical point of reference, fostering smooth communication between design, programming, art, and production;
- Provide designers with appropriate technical solutions (editor tools, scripts, data, debugging);
- Prototype directly in the engine (UE5) to test and validate design intentions;
- Support project teams on technical topics related to Level Design and World Building;
- Contribute to the technical documentation of tools and pipelines.
Your work environment
- A human‑scale team based in Montpellier, made up of experienced profiles;
- A project in the concept phase, offering plenty of room for initiative and experimentation;
- A context that encourages collaboration, prototyping, and iteration.