As a Texture Artist at Ubisoft Toronto, you will bring immersive and believable 3D worlds to life by creating high quality textures that support visual storytelling. In this Texture Artist role, you will craft texture sets that elevate gameplay environments while meeting artistic direction, technical requirements, and performance goals. Working closely with multiple art disciplines, you will adapt to evolving tools and workflows and help define a cohesive visual language across the project.
What you’ll do
- Collaborate with the art team to understand the project’s artistic vision and define texture priorities
- Research and gather visual references to develop a consistent and high quality texture language
- Create realistic materials using physically based rendering PBR workflows
- Partner with level artists to identify environment texture needs and visual requirements
- Produce textures from scratch, reference imagery, or scans, and maintain a texture library
- Work with modelers and level artists to support UV mapping and accurate texture application
- Balance artistic quality with performance budgets and technical constraints
- Document workflows, share tips, and capture best practices for team reference
- Iterate and optimize textures based on cross disciplinary feedback
- Bake textures from high resolution meshes and support texture atlases using basic modeling skills