As a Game Designer (Systems and Balancing) at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is systems balancing, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.
What you’ll do
- Balance gameplay systems including playable characters, weapons, abilities, enemies, and bosses
- Own and refine balancing, progression curves, levels, experience points, upgrades, and reward pacing
- Balance the in-game economy, including currencies and rewards
- Create and maintain detailed design documentation and balancing pipelines
- Implement tuning and balancing changes directly in Unity
- Analyze playtest reports and player feedback and translate insights into actionable balancing tasks
- Iterate rapidly by testing adjustments, validating impact, and refining solutions
- Play the game regularly and provide constructive feedback to improve quality and player experience
- Collaborate closely with Level Design and Assistant Game Direction to fine-tune pacing and balance