The Audio Director will be responsible for defining and implementing the overall sound strategy of the project, combining a traditional artistic approach with innovative technological elements.
- Define the audio artistic direction of the project: sound effects, music, voice, sound ambiance.
- Produce and supervise audio integration within the game engine (Snowdrop).
- Collaborate with narrative, game design, GPP teams, sound designers, and ML engineers.
- Participate in the creation of vocal datasets through actor recordings.
- Evaluate and refine the quality of cloned voices in connection with ML models.
- Contribute to the research and development of generative audio solutions (real-time voice, music, sound effects).
- Define audio quality criteria and support the improvement of internal models.
- Explore innovative approaches to enrich the player's sound experience.