As a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project鈥檚 artistic vision. You鈥檒l work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game.
What you鈥檒l do
- Apply the project鈥檚 artistic direction when creating textures for environments and objects
- Collaborate with 3D modellers to understand shapes, materials, and visual context
- Produce textures such as normal maps, roughness maps, and albedo maps within a Physically Based Rendering (PBR) pipeline
- Optimize the quantity and reuse of textures to balance quality and performance
- Generate accurate object mapping for assigned assets
- Partner with lighting artists to adapt textures to different visual and technical needs
- Check texture quality in the game engine and make improvements where needed
- Identify and correct texture-related issues to eliminate visual anomalies
- Contribute to ongoing pipeline improvements and best practices