Define the framework and structure for a new experience in the Dying Light franchise
Creatively lead an interdisciplinary team of developers to deliver your vision in the Dying Light universe
Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch
Your daily tasks:
Being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them,
Defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light franchise working closely with the high level vision provided by the IP鈥檚 Creative Director,
Defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams,
Collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what鈥檚 possible,
Prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing feedback and coaching to your team of game designers,
Directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board,
Supporting implementation of designed features in a structured, iterative manner
Working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods,
Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR).