Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Taking ownership of a level, becoming responsible for reaching deadlines as well as collaborating with Design, Art Lead and other departments at any given moment.
Help define material and light properties for environment shaders.
Contributing to the optimization of both data and workflow.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets.
Adapting, coordinating and sharing your experience and technical skills with members of the team.